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	<title>Comments on: Thought for the day.</title>
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	<link>http://www.kiasa.org/2009/08/02/thought-for-the-day-35/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Tesh</title>
		<link>http://www.kiasa.org/2009/08/02/thought-for-the-day-35/comment-page-1/#comment-3474</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 08 Sep 2009 17:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/02/thought-for-the-day-35/#comment-3474</guid>
		<description>Indeed, Melmoth, and your last point is why the &quot;massive&quot; in the MMO moniker is yet another limiting factor.  The world *can&#039;t* be such a crazy quilt multiverse because it needs to be largely standardized (and static), so we&#039;re giving up a lot of customizability for the option of playing online with random idiots.  To me, that&#039;s not a good trade.</description>
		<content:encoded><![CDATA[<p>Indeed, Melmoth, and your last point is why the &#8220;massive&#8221; in the MMO moniker is yet another limiting factor.  The world *can&#8217;t* be such a crazy quilt multiverse because it needs to be largely standardized (and static), so we&#8217;re giving up a lot of customizability for the option of playing online with random idiots.  To me, that&#8217;s not a good trade.</p>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2009/08/02/thought-for-the-day-35/comment-page-1/#comment-3377</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Sun, 02 Aug 2009 09:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/02/thought-for-the-day-35/#comment-3377</guid>
		<description>I think, for me, it&#039;s possibly more to do with the customisation of the world to one&#039;s own specific tastes. When everything is clearly defined, as in a computer game, it&#039;s very hard to interact with it in a role-playing manner if it doesn&#039;t suit my own tastes. As such I find the definitions to be restrictive. Whereas, in a game where the world is merely outlined, I can easily tailor it to meet my expectations; not only that, but any other players can tailor the world to meet their expectations at the same time. I think that&#039;s the joy of pen and paper role-playing: many people can be playing in the same world at the same time, and yet that world is slightly different for each of them according to their experiences and imagination.</description>
		<content:encoded><![CDATA[<p>I think, for me, it&#8217;s possibly more to do with the customisation of the world to one&#8217;s own specific tastes. When everything is clearly defined, as in a computer game, it&#8217;s very hard to interact with it in a role-playing manner if it doesn&#8217;t suit my own tastes. As such I find the definitions to be restrictive. Whereas, in a game where the world is merely outlined, I can easily tailor it to meet my expectations; not only that, but any other players can tailor the world to meet their expectations at the same time. I think that&#8217;s the joy of pen and paper role-playing: many people can be playing in the same world at the same time, and yet that world is slightly different for each of them according to their experiences and imagination.</p>
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		<title>By: pjharvey</title>
		<link>http://www.kiasa.org/2009/08/02/thought-for-the-day-35/comment-page-1/#comment-3376</link>
		<dc:creator>pjharvey</dc:creator>
		<pubDate>Sun, 02 Aug 2009 08:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/02/thought-for-the-day-35/#comment-3376</guid>
		<description>Don&#039;t forget that having some boundaries defined can have a freeing affect.  Rather than having to imagine a whole world as well as a character, it can sometimes be easier to fit a character in to a known world.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that having some boundaries defined can have a freeing affect.  Rather than having to imagine a whole world as well as a character, it can sometimes be easier to fit a character in to a known world.</p>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2009/08/02/thought-for-the-day-35/comment-page-1/#comment-3375</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Sun, 02 Aug 2009 07:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/02/thought-for-the-day-35/#comment-3375</guid>
		<description>Of course, when technology advances sufficiently enough, we will all be living in the Metaverse of Neal Stephenson&#039;s Snow Crash.

At which point we will find that, given the freedom, most people&#039;s imagination stretches only so far as 10 foot tall flying penises who fight with ginormous vagina monsters with gaping teeth-filled maws.</description>
		<content:encoded><![CDATA[<p>Of course, when technology advances sufficiently enough, we will all be living in the Metaverse of Neal Stephenson&#8217;s Snow Crash.</p>
<p>At which point we will find that, given the freedom, most people&#8217;s imagination stretches only so far as 10 foot tall flying penises who fight with ginormous vagina monsters with gaping teeth-filled maws.</p>
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