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	<title>Comments on: It was twenty one years ago today</title>
	<atom:link href="http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Zoso</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3303</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3303</guid>
		<description>Double Dragon even made a half decent PC conversion on a CGA 8086, though I think it lost some of the subtlety... The dreaded reverse double-elbow strike basically wiped everyone out so you just ran around doing that all the time like a particularly vigorous re-enactor of Python&#039;s &quot;Nudge Nudge&quot; sketch...</description>
		<content:encoded><![CDATA[<p>Double Dragon even made a half decent PC conversion on a CGA 8086, though I think it lost some of the subtlety&#8230; The dreaded reverse double-elbow strike basically wiped everyone out so you just ran around doing that all the time like a particularly vigorous re-enactor of Python&#8217;s &#8220;Nudge Nudge&#8221; sketch&#8230;</p>
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		<title>By: Capn John</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3302</link>
		<dc:creator>Capn John</dc:creator>
		<pubDate>Thu, 30 Jul 2009 17:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3302</guid>
		<description>&quot;smeggle&quot; is my word verification word? I think someone&#039;s got a touch of the Red Dwarfs ;)

Ahh, good old Double Dragon. A mate and I used to be deadly on that. We were a brilliant team, and loved the double-team moves most of all. One of us would grab a bad guy and hold him while the other went to town with the baseball bat, or the dreaded reverse double-elbow strike. Why it hit the guy twice I don&#039;t know, but it did, and it sometimes hit your mate, too &gt;:) Likewise (IIRC) use of the baseball bat had to be judicial and required a delicate touch of the punch button to launch a gentle swing to the midriff, because a more exuberant press resulted in a full-blooded swing that would lay out both foe and ally in one blow. Mwah hah ha!

We used to be able to get through Double Dragon on just one credit each, until the arcade owners paid off the programmers who introduced the spears and moving brick walls near the final boss that resulted in almost instantaneous death, and required you to feed in 20c coins one after the other if you wanted to beat the frickin&#039; game! (That was back when frickin&#039; was a four-letter word ;)

Ahh, those were the days. Thanks for the nostalgia :)</description>
		<content:encoded><![CDATA[<p>&#8220;smeggle&#8221; is my word verification word? I think someone&#8217;s got a touch of the Red Dwarfs ;)</p>
<p>Ahh, good old Double Dragon. A mate and I used to be deadly on that. We were a brilliant team, and loved the double-team moves most of all. One of us would grab a bad guy and hold him while the other went to town with the baseball bat, or the dreaded reverse double-elbow strike. Why it hit the guy twice I don&#8217;t know, but it did, and it sometimes hit your mate, too &gt;:) Likewise (IIRC) use of the baseball bat had to be judicial and required a delicate touch of the punch button to launch a gentle swing to the midriff, because a more exuberant press resulted in a full-blooded swing that would lay out both foe and ally in one blow. Mwah hah ha!</p>
<p>We used to be able to get through Double Dragon on just one credit each, until the arcade owners paid off the programmers who introduced the spears and moving brick walls near the final boss that resulted in almost instantaneous death, and required you to feed in 20c coins one after the other if you wanted to beat the frickin&#8217; game! (That was back when frickin&#8217; was a four-letter word ;)</p>
<p>Ahh, those were the days. Thanks for the nostalgia :)</p>
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		<title>By: Zoso</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3301</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Thu, 16 Jul 2009 10:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3301</guid>
		<description>Dood!  Just so long as you wipe it clean afterwards...</description>
		<content:encoded><![CDATA[<p>Dood!  Just so long as you wipe it clean afterwards&#8230;</p>
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		<title>By: pjharvey</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3300</link>
		<dc:creator>pjharvey</dc:creator>
		<pubDate>Wed, 15 Jul 2009 19:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3300</guid>
		<description>Ah, that Double Dragon tip takes me back to when hints and tips for games were essentially exploiting buggy code, as well as intentional cheat modes.  They could be printed in monthly magazines because there was no internet to serve as a delivery channel for patches.

As for different machines, I remember a friend at the time having the Dragon 32 and I wanted one too, it was so cool.  My mum was persuaded by the salesman to get a C=64 instead.  GOD BLESS THAT SALESMAN AND MY MUM.

Also also, Starquake was awesome.  I&#039;m coming over all nostalgic, which is the last thing nostalgia needs right now.</description>
		<content:encoded><![CDATA[<p>Ah, that Double Dragon tip takes me back to when hints and tips for games were essentially exploiting buggy code, as well as intentional cheat modes.  They could be printed in monthly magazines because there was no internet to serve as a delivery channel for patches.</p>
<p>As for different machines, I remember a friend at the time having the Dragon 32 and I wanted one too, it was so cool.  My mum was persuaded by the salesman to get a C=64 instead.  GOD BLESS THAT SALESMAN AND MY MUM.</p>
<p>Also also, Starquake was awesome.  I&#8217;m coming over all nostalgic, which is the last thing nostalgia needs right now.</p>
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		<title>By: Zoso</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3299</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Wed, 15 Jul 2009 16:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3299</guid>
		<description>Good lord!  Diving - Terminal Velocity Edition... *thunk*</description>
		<content:encoded><![CDATA[<p>Good lord!  Diving &#8211; Terminal Velocity Edition&#8230; *thunk*</p>
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		<title>By: unwize</title>
		<link>http://www.kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/comment-page-1/#comment-3298</link>
		<dc:creator>unwize</dc:creator>
		<pubDate>Wed, 15 Jul 2009 07:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/07/14/it-was-twenty-one-years-ago-today/#comment-3298</guid>
		<description>My brother got the Super Pack for Christmas around about that time, and I remember the majority of those games very fondly.

Summer Olympiad was notable for having a remarkably high diving board:

http://hol.abime.net/2175

Not one for the belly floppers!</description>
		<content:encoded><![CDATA[<p>My brother got the Super Pack for Christmas around about that time, and I remember the majority of those games very fondly.</p>
<p>Summer Olympiad was notable for having a remarkably high diving board:</p>
<p><a href="http://hol.abime.net/2175" rel="nofollow">http://hol.abime.net/2175</a></p>
<p>Not one for the belly floppers!</p>
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