More exciting MMO news, Massively has the scoop on the latest astonishing game to be revealed to the world before it really should have been. This time it’s Funcom’s The Secret World. Here are some quotes from the article with a little KiaSA commentary:
If you’ve been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready
For the hype machine to start lumbering its way out of the dank cavernous pit where it has slumbered for an age, in search of human hope to feed upon and sate its hunger?
for your first glimpse of what lurks beyond.
At the GDC we got the chance to sit down and discuss The Secret World with Funcom and lay our
Close to final copy of the game, that’s been through several testing stages and is almost ready to be previewed by the general public in what we’ll all laughingly refer to as a ‘beta test’?
few cinematics of the game.
While we were unable to get our hands around
The developers’ necks for starting the hype with nothing more than a CGI screenshot of some virtual boobs wrapped in a tight vest accompanied by some hand waving marketing waffle that would make the OnLive people jealous?
a playable version of the title,
we were treated to many of the game’s basics and concepts. This may not be the tidal wave of information, but it is a start to the flow of The Secret World’s river of fresh ideas.
Translation: “FEED THEM TO THE HYPE BEAST!”
[…] First and foremost, TSW will be an action/adventure styled MMO appearing on both the PC
and some random console – probably the 360 because it’s from Microsoft, as is Windows, so how hard could a port be – to show that they’re hip with the gaming fraternity, even though we all know that it’ll just hit the PC and be “Coming soon” to the console for the next ten years, assuming the game lasts that long.
and Xbox 360.
Bingo. By the way, how’s that Age of Conan port for the Xbox 360 coming along, Funcom?
There is no release date yet, although there are internal milestones that the team is attempting to stick to.
Translation: “We have no idea when this is going to be out, we only came up with the idea yesterday. Geoff has a few design goals written on the back of a cigarette packet, and we got Clive down in graphics to whip-up a CGI video to show to the Hype Waiters [*]. We’ll have some forums soon too, to allow speculation about anything and everything to do with the game, so that there will be maximum disappointment when, funnily enough, the game turns out to be nothing like the wild and unrealistic designs of a bunch of rabid fans.”
The concept of TSW was officially started in 2002, but was unofficially created by Ragnar in the late ’90s.
Honestly, they’ve been working on it for years. Tens of years. Almost, TOO MANY years, for something that they can’t show us any game-play for. Now, let’s all sing the Tabula Rasa song.
The idea was to take
White Wolf’s World of Darkness and make an MMO that was exactly like it, but with a different name?
our universe and overlay it on a world of contemporary dark fantasy. A game with urban locations that takes place in today’s world with fantastic qualities that include the stuff of legends and myth.
Meh, close enough.
Bored now. You can read the rest at Massively. Then I’d recommended a steaming hot bath and an all-over body scrub with carborundum grit and methylated spirit, in order to get yourself clean.
[*] Hype Waiters: People who serve hype to consumers.