Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win.

If you haven’t heard about the little hoo hah that’s happened recently in EVE Online, where have you been? And do they do package holidays there?

It’s been quite the debacle, and has had That Section of the MMOsphere all a-blather for the past week or so. That Section of the MMOsphere being defined as those people who play EVE Online, along with those people who like watching the aftermath of a relatively catastrophic event; the sort of people who witness a train derailing off of a bridge and landing on a passenger ferry that was sailing beneath. And then, when a 747 crash lands into the resulting wreckage, shout ‘Oh my god! Oh. My. God!’ and ‘Cool!’ and ‘Did you get that on camera? Because we can totally get £250 on You’ve Been Framed!’

Getting the actual story was tricky, first it was a ‘basic’ GoonSwarm Intelligence Agency spy who had infiltrated the BoB organisation at its highest level; then that spy evolved into none other than the Grand Poobah of EVE spydom The Mittani; then it wasn’t The Mittani; then it wasn’t a GIA spy at all, but a BoB director who had defected; then it wasn’t a direct defection, but an inverse semi-defection-tuck with three and a half twists, as the director, having been caught in a minor GoonSwarm scam, had offered up the front door key and back door key to BoB, all the keys in fact, including the one to the big red button labelled ‘Alliance disband button. Do not press. In fact, we’re not even sure why we have a big bastard button for doing something that we’re never going to want to do. Whatever. Just don’t press it’. It was the real world equivalent of scamming some random chap on the street out of twenty quid, only to have him realise the scam for what it was and rather than getting a big stick, all of his mates, and showing you just what he thought of your cheeky chappy hustling, he instead confesses that he’s actually the Chancellor of the Exchequer and would you like access to the content of Her Majesty’s Treasury? And as an added bonus he can pass a law disbanding England and opening up the land to any claim by its Scottish, Welsh and Irish neighbours.

I’ll just pause while all of our Scottish, Welsh and Irish readers salivate at the thought for a bit.

The upside to all of this lies in the future, and not in the future of EVE, although it has generated a wealth of renewed excitement around the game for its fans as the GoonSwarm/BoB stalemate of many years was broken, if only for a short while. No, because of this event I’m now looking forward even more to the future game that will be CCP’s World of Darkness Online.

I’ve been a big fan of the World of Darkness in the past; I have the first edition Vampire and Werewolf source books sitting on my RPG shelf, along with Mage and Changeling. I was drawn into the WoD by my pen and paper RPG group at school, and I fell quickly in love with the dark gothic world that White Wolf created, inhabited by all manner of fantastic supernatural creatures, and the Cthulhu-esque idea of normal humans having to deal with witnessing such unbelievable creatures and events. The one thing that really stuck with me, both from the pen and paper and live action role-playing games, was the political intrigue and machinations that were enabled, nay positively required, for the game to come alive. For me it was what set the series apart from your standard hack’n’slash dungeon runner RPG. The Storyteller system for Vampire (and to a lesser extent Werewolf, more so again with Changeling) had societal structure at its core, and your place in that society defined the essence of your character; yes you were an individual, you created a unique idea of your vampiric self, but you were fundamentally a Nosferatu, a Ventrue, a Toreador within the Camarilla. Caitiff excepted. How you interacted with other players and NPCs was in a large part dictated by your clan. The whole clan structure was set up for political intrigue and infighting: a ruling clan, a clan that thinks it should be ruling, a clan of disfigured spies and informants who hate all the other clans for their ‘normality’, a clan of aesthetes who detest the spying clan for their hideous nature both in form and function. The stage was set for war, for intrigue, back-stabbing and misinformation, and the game never failed to disappoint.

Sound familiar?

If CCP can hold on to the frankly genius level of freedom that they’ve given their player base in EVE Online, whilst perhaps making the World of Darkness slightly more accessible than that of New Eden, they have the making of an absolute classic translation of the White Wolf pen and paper game to the online massively multiplayer space, because when you let people play in any way they want, they always play the part that humanity best knows how: monsters.

Incidentally, for anyone who hasn’t caught Being Human on the BBC yet, and who likes any of those early World of Darkness games, be sure to catch it on repeat, it’ll probably seem awfully familiar in places.

6 thoughts on “Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win.

  1. Caspian

    Interesting that you mention ‘Being Human’; as we were watching last weeks episode, I turned to my good lady and said ‘Do you know, I used to run this game which was all about the internal conflict that a werewolf or vampire faces betyween doing what is instinctual for them and retaining hold of whatever shred of humanity they have left’… Monsters we are, lest monsters we become indeed…

  2. Melmoth

    Indeed! The duality of conflict was in all of their games: the nature of being human versus the nature of the beast; the internal conflict you describe and the external conflict between the clans; the real world and the ‘other world’, be it the Umbra or the Dreaming, for example.

    Certainly CCP have the formula in EVE for the external conflict, it will be interesting to see if they can capture it again for World of Darkness. We can but wait and see whether they come up with something equally compelling to represent the internal conflict within a player’s character.

  3. Steve Conlan

    I’d check out the 3rd Edition of the WoD stuff. They’ve redone all the worlds, they bear a resemblance to 1st/2nd Eds but only in a fly-by-night kinda way.

    There is still intrigue, but all in a slightly different way. Not that its worse, it seems to have matured, evolved, and moved on.

    Worth checking out.

  4. Melmoth

    Hoom hrum, I’ve been tempted by the re-imagined World of Darkness on several occasions, but every time I’ve thought about delving in further I’ve been put off by my initial investigations, mainly due to the massive upheaval of their world as it was.

    However, there are a lot of reviews out there that are saying good things about it; it’s just one of those things that’s hard to accept because I’m so entrenched in the old ways.

    In other words, I’d make a rubbish vampire. Or maybe a notorious one.

  5. Melmoth

    Is ShadowWAR drooling at

    a) the thought of World of Darkness Online


    b) the thought of England losing its sovereignty and being disbanded?

    Answers on a postcard to:

    England Disbanded Competition
    PO Box 142

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