Monthly Archives: January 2009

Reviewlet: Doctor Who, The Writer’s Tale

Doctor Who: The Writer’s Tale starts with journalist Benjamin Cook e-mailing Russell T. Davies, head writer and honcho of Doctor Who, suggesting an article looking at the process of writing one of the forthcoming episodes of Series 4. Davies thinks it’s a good idea and replies, starting a year long correspondence during a tumultuous time for the programme.

The book consists of these e-mails, lightly sanitised for language and spoilers (past series 4), and illustrated with copious photographs and Davies’ rather nifty drawings. This can make for a slightly uneven flow sometimes, but if you’re used to internet forums and message boards it shouldn’t be too jarring.

Obviously the main interest will be for Doctor Who fans. You get to see the Christmas special, The Voyage of the Damned and the rest of Series 4 take shape, including the evolving draft scripts of Davies’ episodes (some don’t make it into the book to keep it possible to physically lift, but they’re available on the aforelinked website), and over the course of the book Stephen Moffet is confirmed as taking over from Davies for Series 5. As The Writer’s Tale, it’s also got plenty of interesting stuff for writers, some practical, on dialogue, writing action etc., but mostly on the state of mind of someone trying to juggle the enormous workload involved in producing Doctor Who, writing six episodes, re-writing others, working on The Sarah Jane Adventures and Torchwood together with some shreds of a personal life. Davies manages to simultaneously display seemingly crippling self-doubt about the value of what he’s doing together with the unshakable self-confidence required to write anything like Doctor Who, the early chapter on the effect internet criticism can have on writers being particularly illuminating.

Slipping into the role of emotionally stunted stereotypical Doctor Who obsessive, there may have been moments when I might’ve muttered something like “yeah, yeah, you’re depressed, get over it and write more about the plans for showing Davros in his younger days”, but generally if you’re at all interested in writing and Doctor Who, you probably guessed from the title you might like this book. And bought it a while ago.

A man in armour is his armour’s slave.

Dear Blizzard,

I am writing to inform you that you can delete my character; I don’t need it any more. I haven’t needed my character for some time now, and certainly since I started playing Wrath of the Lich King my character has been nothing but a dead weight that I’ve had to drag along behind me. You see, my character does nothing any more, I have gained all of two new spells in the ten levels I have achieved, and a couple more from talents that I was basically able to get at level seventy anyway by not delving too deeply into any other talent tree. To be honest, other than an incremented level number my character has hardly changed at all throughout this entire expansion and much of the last one, it’s just a mobile mannequin for my armour and weapons. Sure, my armour and weapons have changed as I’ve leveled, my armour and weapons changed almost daily until the end game! And of course then there is the end game itself, which is all about yet further incremental changes to my armour and weapons.

So you can delete my character, for it plays no role in this game; just animate my armour and weapons so that I can move them around from place to place, and give them my class abilities, and I’ll be good to go for the next five or so expansions.

Love and kisses,

Melmoth

P.S. If you’ve ever wondered why many people stop playing the end game or incessantly whine about the end game, and either roll alts or leave for other games, I’ve left a clue as subtle as Mythic’s marketing department in the above text.

Jumping to conclusions is the only exercise I get

M’colleague, liking Slayers as he does, is excited by the prospect of their arrival in WAR. I must urge caution, though; what information do we have to go on? Orange hair dye, and hair clippers. The conclusion a Warhammer aficionado must draw? The iconic orange mohawk of the Slayer. Paul Barnett is English, though, and I’ll wager that means he watched 3-2-1, particularly the objects and clues that represented prizes. These clues were a little obscure, so I think we need to ponder these items rather more deeply.

If you dye your hair, you change the colour, but you can also change your clothes. The dye is orange – famously, nothing rhymes with orange, and many people believe the same applies to “purple”. However, the word “curple” does rhyme, and means “the hind-quarters or rump of a horse”. Now, the hair clippers are used to shave the head; “A Close Shave” was the third Wallace And Gromit, following “The Wrong Trousers”, thus, trousers. Changing clothes, trousers, the hind-quarters of a horse? I think we can all now see what’s going to be included in Warhammer’s January 29th announcement, and not before time. Clothing for mounts, starting with horse trousers!

Thought for the day.

I read a lot of debates concerning solo vs group play in MMOs, but for me the optimal way to play the game seems to be in a duo. In actual fact I also read a surprising number of blogs where the author plays in a duo, often with a partner or sibling. However, this combination seems to be often overlooked in the debate on how people play in an MMO.

Is it fair or right to class a duo as a separate entity from a group? I think it is, the dynamic is vastly different: although you have a great deal more flexibility than a solo player when playing as a duo, you often still can’t take on challenges designed specifically for a full group. You can, however, complete more of those group challenges as a duo when you have moderately outleveled them than you could if you were solo, and obviously sometimes you can indeed complete challenges at the correct level that were aimed at groups because what the developers really meant was “we don’t want you to do this solo, go and play with other people for crying out loud”; it very much depends on the classes with which you have chosen to form your duo, of course.

With mechanics such as City of Heroes’ leveling pact being slowly drip-fed into the current crop of MMOs, are we seeing the increase in popularity and mind share of the MMO duo? I certainly hope so, it’s always been my preferred way to play because it provides something close to the flexibility and immediacy of solo play whilst also allowing (in most cases) all but the most difficult of group challenges to be completed without cause to resort to the unreliability and logistical headaches of a full group.

Of course now someone will make a post on why the MMO leveling triumvirate is the best way to play…

A goal is a dream with a deadline.

If the rumours are true, then I have my work cut out for me. Within months there could finally be a melee DPS dwarf in Warhammer Online. Not just any dwarven melee DPS, but the hint from Mythic’s marketing hype machine suggests that it’s going to be the legendary Slayer or a close derivative thereof.

I’ve mentioned recently in passing that I would quite like to play a Slayer in Warhammer Online. ‘Would quite like to’ as your average cat ‘would quite like to’ lounge around all day snorting lines of catnip from off of the claw-shredded remains of your favourite curtains.

So I have to get as far as I can in LotRO with my current melee DPS dwarf in order to determine whether I want to stick with lording it up online, or to move across and get my mohawk on. Admittedly even if I do switch back to WAR and give the old girl one more whirl, I’ll probably keep my LotRO subscription running because even though I generally can’t play more than one MMO at a time in earnest, I do think that LotRO has enough to offer even the most casual of drop-in players.

All of which reminds me that I must have another crack at leveling my melee DPS dwarf in World of Warcraft. To have a melee DPS dwarf at the level cap in three MMOs is a fine goal, don’t you think?

Well, an altoholic dwarf fancier can dream. Oh how I dream.

Only great minds can afford a simple style.

I realised that I did a most unusual thing for a player in an MMO today; whilst pootling around in Lord of the Rings Online I went to an NPC armour vendor and bought some items for my character to use. It’s a strange feeling. As a player you will often wander your character into a village somewhere among the Mountains of Many Malign Mobs, a village you haven’t visited before and, due to its remote location, very few other players have ever visited. Yet here there are NPC vendors, placed strategically around the village in such a way as to indicate that there was a thought process behind their arrangement, they were not generated by some automatic script reading CSV entries from a spreadsheet, no, some developer lovingly hand placed them, and arranged them just so. So why then, when you excitedly run up to the first vendor, like a hyperactive puppy let loose on a garden full of cats for the first time, does the vendor present you with a vast selection of items all of which were useless to your character the moment they left the character creation screen?

No wonder nobody visits the village. Perhaps, though, these NPC vendors aren’t meant for adventurers such as ourselves, perhaps they’re there for all those NPCs we see running around in the wilds desperately trying to kill a boar for its meat, or skin a bear to make warm winter clothing, before the mass wave of PCs washes through the area like a sweaty screaming tsunami and clears the land of everything that isn’t nailed down, leaving only destruction and empty ration wrappers in their wake.

It’s hard not to laugh when one of these NPC vendors offers you a set of equipment for your character’s current level, items that have no stats and only modest armour value, when for half the price you can buy a set of items on the auction house that have twice the armour value; enough stat boosts to turn your character into a fighting monstrosity, a transformation rivaled only by Drs Banner and Jekyll; and has varying other minor secondary effects, such as granting the power of flight, the ability to charge through the side of mountains, or the ability to shoot fire from beneath your eyelids. The NPC tentatively shows your their wares, consisting of a small used leather jockstrap with one strap missing and a skull cap that had seen better days before its last owner had their skull cleft in twain, all the while having to shield their eyes from the sun-like radiance that is cast forth by your armour as their ears are assaulted by the cries of a thousand vanquished enemies whose souls are trapped within the ancient runes and used to nourish the armour’s hunger for eternal power.

This is how it has been for me in MMOs to date. I’d visit a new vendor with hope in my heart that they might have some unique and undiscovered item whose name has been scribed in the texts of legend, only to have a bit of a giggle at their selection of crusty and moldy wares and then moving quickly on before my armour sucked the poor vendor’s soul from their body out of sheer indignation.

Not so today, because as we all know LotRO has cosmetic outfit slots which allow one to customise the look of their character into a less… how shall we say? Colourful aspect. Or, in another way, it allows you to stop your character looking like they have just come from setting off a paint bomb in a charity clothes shop. Arlecchino is relegated to the role of sullen spectator when cast against the kaleidoscopic acid trip that is your standard MMO character’s adventuring attire. And so the NPC vendor has the last laugh, because although their items may well be worthless for use in combat, or in fact any activity more strenuous than spring cleaning, they are worth ten, nay a hundred times their weight in gold for the fact that they provide a complete outfit: a matching, coherent, subtly coloured, and attractive suit of armour.

Just don’t tell the NPC vendors, because at the moment they’re still willing to sell such incredibly valuable items for nothing but a few silver coins; their armour may not be able to suck the living souls out of my enemies, but at least it isn’t sodding-well pink with tartan highlights.

Never keep up with the Joneses. Drag them down to your level.

I was listening to Limited Edition Issue 10, and there’s a rather funny moment towards the end on a levelling pact in City of Heroes breaking up. Obviously one of the problems with the system is that it doesn’t work so well if one member doesn’t play their character so much. If, say, they’re something of an alt-oholic. Entirely hypothetically, perhaps you’d roll up a Corruptor, and join into a levelling pact with their Brute. Only next time you’re online they’re playing a Dominator, then later a Corruptor, then a Brute again (but a different one, the first was Stone/Dark, this one’s Dark/Stone), then another Brute (back to Stone/Dark, but with a different costume and power selection to the first one).

Then I thought… what about if you could get into a levelling pact with yourself? Sign up a few alts, and any XP you earn on one is distributed between all of them. During the earlier levels of most MMOs, the natural habitat of the alt, experience tends to rack up so quickly that spreading it out over a few characters couldn’t hurt. Possibly flawed later on, as many games seem to have a bit of a “doldrums” range where the levels slow down, and you wouldn’t want to multiply that by 2 (3, 4…), still, worth exploring maybe.

How bugs get in to code.

Zoso and I chat at work, because it’s one of the very few things our work lets people do on our “state of the art” Intratubes. Here’s a snippet from today (straight from the messenger program albeit slightly cleaned-up) to give you a fascinating insight into how software is developed in our industry:

Melmoth:
Oh and arb wrote on Twitter “aiee, now I’ll be singing that ALL day!” when I mentioned Jamie and the Magic Torch with respect to our 80s Kid’s TV Theme band game. So yeah, I guess people do know that one.

Zoso:
I couldn’t give you a line past JAMIE! JAMIE! JAMIE AND THE MAAAAGIC TORCH!

But I could give you that one line for a good three or four hours straight…

Melmoth:
Eh heh heh! Ditto.

Melmoth:
“Jamie! Jamie! Jamie and the Magic Torch! mumble mumble mumble somethingthatrhymeswithtorch. ‘cos he’s Jamie, Jamie and the maaaaagic torch! Jamie! Jamie!…”

Zoso:
Eh heh heh! Forsooth.

Melmoth:
amie! Jamie!
Jamie and the Magic Torch.
Down the helter skelter, faster and faster
towards Cuckoo Land.

Wordsworth! Wordsworth!
Following hard behind.
Ready for adventure, always there to lend a paw or hand!

Mr Boo and all the others too,
the strangest people you’ve ever seen.
And the torch with it’s magical beam –
If I hadn’t really been there
I’d think that I was dreaming!

Jamie! Jamie!
No two nights are the same.
And life is one long glorious game
with Jamie.
Jamie and the Magic Torch!

Melmoth:
Oh that’s right, I just remembered it!

*cough*

Zoso:
That’s startling! Though your memory appeared to trim a character at the beginning, your brain must’ve not quite highlighted the whole thing…

Melmoth:
I don’t know what you mean!

Melmoth:
And I’ve just pasted the Jamie and the Magic Torch lyrics into my code…

Zoso:
I actually laughed out loud then…

Melmoth:
“Compiler sez no”

Melmoth:
Still, I think the user would see the funny side when, instead of this high priority warning symbol, they got the first few verses of a 1980s kid’s TV program on their display.

Thought for the day.

MMO achievement systems are basically just there to allow us to relive our childhoods in the Cub Scouts, or as in my case, the Girl Guides.

What?

Oh look I tried the Cubs, but their faction rewards sucked, and they had a horrible tabard.

Back in the land of MMOs:

“Oooo, I got the ‘Killed 100 Beastmen’ badge, I’ll sew that one on to my armour tonight!”

“Well I’ve got an epic woggle!”

“Oh, I thought you were just walking funny.”

I would like, if I may, to take you on a strange journey.

The last thing on WoW raiding for now, because otherwise I’m going to have to start a wowraidhate blog category.

It’s astounding, time is fleeting
Madness takes its toll
But listen closely, not for very much longer
I’ve got to win that roll

I remember doing the WoW raid
Drinking those moments when
The blackness would hit me and the void would be calling
Let’s do the WoW Raid again…
Let’s do the WoW Raid again!

It’s just a jump to the left
And then a step to the right
With your tanks on the boss
You begin the same old fight
But it’s the aggro wipe that really drives you insane,
Let’s do the WoW Raid again!

It’s not dreamy, oh expansion pack free me
So you can’t see me, not in the lava wall
In another dungeon, with epic geared intention
Dead once again, I see all
With a bit of a brain clot
You’re there in a raid slot
And nothing can ever be the same
You’re spaced out on derivation, like you’re under sedation
Let’s do the WoW Raid again!

Well I was walking down the street just a-having a think
When a snake of a guy gave me an evil wink
He shook me up, he took me by surprise
He had a pickup group and the devil’s eyes.
He stared at me and I felt a change
Time meant nothing, never would again
Let’s do the WoW Raid again!