The more I read about raid encounters in World of Warcraft, with phases, and places to stand or run to, and giant walls of fire with holes through which one has to dodge, the more it seems that raiding these days is like trying to play Super Mario Brothers with twenty four other characters on the screen at the same time. All yelling at each other.
What a rather funny yet familiar analogy.
I’m really quite glad that WOW graphics don’t appeal to me, the more I hear and read of raiding the more like a 2nd occupation it sounds.
We should start a WoW raiding guild! With our joint enthusiasm for it we’re bound to quit after five minutes and go down the pub for a pint instead.
The perfect raid!
Ahh the unsuspecting raid on the dry roasted peanuts, count me in.
“These days”? Raiding has always been like this. Kill the boss, avoid the adds / bombs / black holes / lava walls / laser beams / mind-controlled teammates…
But gear, resistances and such also played a massive part, yet their part seems to have diminished in favour of even more Mario content these days, or so it would seem.
Not that it bothers me one way or the other, I don’t raid, but it’s fun to observe these things looking in from outside of the raiding scene.