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	<title>Comments on: Be brave. Take risks. Nothing can substitute experience.</title>
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	<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2723</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Mon, 10 Nov 2008 07:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2723</guid>
		<description>@Khan: I&#039;m off to Dire Maul soon, I think. I&#039;m still drinking in all this excellent content that I&#039;ve never witnessed before because I unfortunately have an aversion to raiding like a mouse has an aversion to cats.

@p@tsh@t: I&#039;m really enjoying running some of these instances now after their prime, because the fundamental idea of raiding, which seems to be to repeatedly wipe on a boss night after night until you finally crack it and then rapidly out-gear it, just doesn&#039;t appeal to me. The great thing now is that you could grab TAGN and co, and go run places like UBRS and beyond, and experience them in all their glory, but with the time and stress levels being comparable with a five-man dungeon. A five-man dungeon of epic scale and spectacle. I seem to recall reading on TAGN&#039;s site that you guys had run some of the old instances, BRD maybe? It&#039;s well worth going for the others too, there&#039;s some absolutely stunning design, content and lore still to experience in the Old World.</description>
		<content:encoded><![CDATA[<p>@Khan: I&#8217;m off to Dire Maul soon, I think. I&#8217;m still drinking in all this excellent content that I&#8217;ve never witnessed before because I unfortunately have an aversion to raiding like a mouse has an aversion to cats.</p>
<p>@p@tsh@t: I&#8217;m really enjoying running some of these instances now after their prime, because the fundamental idea of raiding, which seems to be to repeatedly wipe on a boss night after night until you finally crack it and then rapidly out-gear it, just doesn&#8217;t appeal to me. The great thing now is that you could grab TAGN and co, and go run places like UBRS and beyond, and experience them in all their glory, but with the time and stress levels being comparable with a five-man dungeon. A five-man dungeon of epic scale and spectacle. I seem to recall reading on TAGN&#8217;s site that you guys had run some of the old instances, BRD maybe? It&#8217;s well worth going for the others too, there&#8217;s some absolutely stunning design, content and lore still to experience in the Old World.</p>
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		<title>By: p@tsh@t</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2722</link>
		<dc:creator>p@tsh@t</dc:creator>
		<pubDate>Thu, 06 Nov 2008 18:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2722</guid>
		<description>Yet another argument for being able to shut off the XP bar. Pre-TBC I got to experience most of the old world instances in their glory.

Post TBC our dedicated group tried to complete our tour of Azerothian instances at-level but unfortunately and incidentally out levelled them to the point where the challenge became trivial.  The problem is worse now that leveling is so fast and green outland gear is so prevalent.

I would have loved locking my bar at 60 and running all the former end-game instances.  As they were designed to be the old end game, they received so much polish and attention to detail that there are still easter eggs to discover.

Damned shame they&#039;re all but museum pieces now.</description>
		<content:encoded><![CDATA[<p>Yet another argument for being able to shut off the XP bar. Pre-TBC I got to experience most of the old world instances in their glory.</p>
<p>Post TBC our dedicated group tried to complete our tour of Azerothian instances at-level but unfortunately and incidentally out levelled them to the point where the challenge became trivial.  The problem is worse now that leveling is so fast and green outland gear is so prevalent.</p>
<p>I would have loved locking my bar at 60 and running all the former end-game instances.  As they were designed to be the old end game, they received so much polish and attention to detail that there are still easter eggs to discover.</p>
<p>Damned shame they&#8217;re all but museum pieces now.</p>
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		<title>By: Khan</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2721</link>
		<dc:creator>Khan</dc:creator>
		<pubDate>Thu, 06 Nov 2008 16:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2721</guid>
		<description>I remember the times when I and my small play group would work through those encounters.  I remember the time in LBRS when we found the guy who could forge the key to UBRS.  Looking out over the ledge where he stands, I got an impression of just how huge and wonderous the place must really be.  Then there&#039;s Dire Maul which is too often overlooked.  Making it through ogres and death and then seeing the library for the first time was stunning.

Such care and devotion went into creating the &quot;old world&quot; instances, it&#039;s really a shame they&#039;re not used more.</description>
		<content:encoded><![CDATA[<p>I remember the times when I and my small play group would work through those encounters.  I remember the time in LBRS when we found the guy who could forge the key to UBRS.  Looking out over the ledge where he stands, I got an impression of just how huge and wonderous the place must really be.  Then there&#8217;s Dire Maul which is too often overlooked.  Making it through ogres and death and then seeing the library for the first time was stunning.</p>
<p>Such care and devotion went into creating the &#8220;old world&#8221; instances, it&#8217;s really a shame they&#8217;re not used more.</p>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2720</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2720</guid>
		<description>@Guido: I haven&#039;t missed the books myself, but I did neglect to mention them, you&#039;re right. Not least because there is now an achievement to be had in reading these tomes so it is more obvious to casual players that these things exist. The lore in them is indeed fantastic, as you so rightly point out. I even found one about some Lich King chap, whoever that is.

@unwise: Definitely there is more freedom: you can tackle the place at your own pace, and also easily wander off the beaten track without worrying about adds or getting lost or wasting precious progression time. Come level eighty I imagine all classes will be able to solo these instances without having to blink twice, and then anyone will be able to go and take whatever time they want to tour these places and drink in the atmosphere.

@Zoso: &quot;Been spending most our lives living in a Disenchanter&#039;s Paradise&quot; as Coolio may have sung if he&#039;d ever played through Stratholme on an overpowered level 70 character. Still, on the serious side of it, there&#039;re still very nice vanity lewts that could drop, such as the Baron&#039;s Mount (ok, so that&#039;s insanely rare, but the chance exists), so it&#039;s not all shards &#039;n&#039; shit, as my level 70 homies say on the streets of Stratholme.

@Elf: Adventure awaits us! To the Stratmobile! %Dun er, dun er, dun er, dun er, derrrr%</description>
		<content:encoded><![CDATA[<p>@Guido: I haven&#8217;t missed the books myself, but I did neglect to mention them, you&#8217;re right. Not least because there is now an achievement to be had in reading these tomes so it is more obvious to casual players that these things exist. The lore in them is indeed fantastic, as you so rightly point out. I even found one about some Lich King chap, whoever that is.</p>
<p>@unwise: Definitely there is more freedom: you can tackle the place at your own pace, and also easily wander off the beaten track without worrying about adds or getting lost or wasting precious progression time. Come level eighty I imagine all classes will be able to solo these instances without having to blink twice, and then anyone will be able to go and take whatever time they want to tour these places and drink in the atmosphere.</p>
<p>@Zoso: &#8220;Been spending most our lives living in a Disenchanter&#8217;s Paradise&#8221; as Coolio may have sung if he&#8217;d ever played through Stratholme on an overpowered level 70 character. Still, on the serious side of it, there&#8217;re still very nice vanity lewts that could drop, such as the Baron&#8217;s Mount (ok, so that&#8217;s insanely rare, but the chance exists), so it&#8217;s not all shards &#8216;n&#8217; shit, as my level 70 homies say on the streets of Stratholme.</p>
<p>@Elf: Adventure awaits us! To the Stratmobile! %Dun er, dun er, dun er, dun er, derrrr%</p>
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		<title>By: Elf</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2719</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2719</guid>
		<description>Zoso, the Shadowcraft trousers dropped from the Baron.</description>
		<content:encoded><![CDATA[<p>Zoso, the Shadowcraft trousers dropped from the Baron.</p>
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		<title>By: Elf</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2718</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2718</guid>
		<description>Stratholme is certainly a most marvellous place to visit because of its architecture and history, which has been combined in to a burning necrotic city.  I&#039;m glad you had time to stop and look around because the atmosphere should not be ignored.

We&#039;ll have to go to Dire Maul, if you have not been there either, as the elven buildings are just as grand and inspiring.</description>
		<content:encoded><![CDATA[<p>Stratholme is certainly a most marvellous place to visit because of its architecture and history, which has been combined in to a burning necrotic city.  I&#8217;m glad you had time to stop and look around because the atmosphere should not be ignored.</p>
<p>We&#8217;ll have to go to Dire Maul, if you have not been there either, as the elven buildings are just as grand and inspiring.</p>
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		<title>By: Zoso</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2717</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2717</guid>
		<description>Yeah, yeah, never mind all that, what lewt is there?</description>
		<content:encoded><![CDATA[<p>Yeah, yeah, never mind all that, what lewt is there?</p>
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		<title>By: unwise</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2716</link>
		<dc:creator>unwise</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2716</guid>
		<description>I wonder if going back to these places nowadays gives you more freedom to explore and experience. Back in the early days when I used to PUG the place, most groups just rushed chaotically through on the most direct route with nary a stop for breath. Would have been nice to have been in a decent guild back then!</description>
		<content:encoded><![CDATA[<p>I wonder if going back to these places nowadays gives you more freedom to explore and experience. Back in the early days when I used to PUG the place, most groups just rushed chaotically through on the most direct route with nary a stop for breath. Would have been nice to have been in a decent guild back then!</p>
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		<title>By: Guido</title>
		<link>http://www.kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/comment-page-1/#comment-2715</link>
		<dc:creator>Guido</dc:creator>
		<pubDate>Thu, 06 Nov 2008 08:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/11/06/be-brave-take-risks-nothing-can-substitute-experience/#comment-2715</guid>
		<description>One of the best things about Stratholme is one that you seem to have missed: There are plenty of books in the ruins, particularly in the Scarlet wing, that show love to detail and lore. If you get to re-visit the place, try finding some time in the slaughter to read them, or screenshot them and read them later, or get one of those book reading addons for the trip that record the book texts automatically.

Thanks for making me remember the days when Molten Core was young, Stratholme was still a 10-man raid, and the difference gear and experience made until the day when the 45 minutes 5-man run was introduced.

It was a worthy experience, and somehow so different from raids and even 5-mans today. It all feels so goal-driven, loot-driven, while back then the experience was what mostly counted. I hope WotLK can spark some of that magic again - TBC could, for a month or two, but to me the original endgame when the first dungeon set was still great gear (and many people didn&#039;t even know Valor was supposed to be warrior stuff) is unbeaten to date.</description>
		<content:encoded><![CDATA[<p>One of the best things about Stratholme is one that you seem to have missed: There are plenty of books in the ruins, particularly in the Scarlet wing, that show love to detail and lore. If you get to re-visit the place, try finding some time in the slaughter to read them, or screenshot them and read them later, or get one of those book reading addons for the trip that record the book texts automatically.</p>
<p>Thanks for making me remember the days when Molten Core was young, Stratholme was still a 10-man raid, and the difference gear and experience made until the day when the 45 minutes 5-man run was introduced.</p>
<p>It was a worthy experience, and somehow so different from raids and even 5-mans today. It all feels so goal-driven, loot-driven, while back then the experience was what mostly counted. I hope WotLK can spark some of that magic again &#8211; TBC could, for a month or two, but to me the original endgame when the first dungeon set was still great gear (and many people didn&#8217;t even know Valor was supposed to be warrior stuff) is unbeaten to date.</p>
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