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	<title>Comments on: Thought for the day.</title>
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	<link>http://www.kiasa.org/2008/10/08/thought-for-the-day-10-2/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2008/10/08/thought-for-the-day-10-2/comment-page-1/#comment-2632</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Wed, 08 Oct 2008 15:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/10/08/thought-for-the-day-10/#comment-2632</guid>
		<description>@Elf: You are of course right, it&#039;s always going to need people willing to play the modules blind in order to get the rating system going. Whether the game companies could preview the modules and give people an idea of the flavour of that module without spoiling it, I&#039;m not sure.

@Aaron: Hoom, it certainly makes sense that a single player game has done something like this already, I wonder if the reason we haven&#039;t seen it in MMOs is because it is entirely unfeasible or for some other reason, maybe it doesn&#039;t seem a profitable or viable option to MMO developers.

And no, there&#039;s no module to remove dwarfs. There is, however, one where dwarfs rule the entire world with an iron fist and force everyone taller than them to crawl around on their bellies in the dirt, like the unworthy worms that they are. It&#039;s very popular with intellectuals, sexy people and God, or so I hear.</description>
		<content:encoded><![CDATA[<p>@Elf: You are of course right, it&#8217;s always going to need people willing to play the modules blind in order to get the rating system going. Whether the game companies could preview the modules and give people an idea of the flavour of that module without spoiling it, I&#8217;m not sure.</p>
<p>@Aaron: Hoom, it certainly makes sense that a single player game has done something like this already, I wonder if the reason we haven&#8217;t seen it in MMOs is because it is entirely unfeasible or for some other reason, maybe it doesn&#8217;t seem a profitable or viable option to MMO developers.</p>
<p>And no, there&#8217;s no module to remove dwarfs. There is, however, one where dwarfs rule the entire world with an iron fist and force everyone taller than them to crawl around on their bellies in the dirt, like the unworthy worms that they are. It&#8217;s very popular with intellectuals, sexy people and God, or so I hear.</p>
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		<title>By: Aaron</title>
		<link>http://www.kiasa.org/2008/10/08/thought-for-the-day-10-2/comment-page-1/#comment-2631</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 08 Oct 2008 14:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/10/08/thought-for-the-day-10/#comment-2631</guid>
		<description>It&#039;s a nice idea and one that&#039;s never really been seized upon by the gaming world. Oblivion had a similar idea but was hampered by the fact it was Oblivion...

Oh yeah, would there be a module that removed dwarfs?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a nice idea and one that&#8217;s never really been seized upon by the gaming world. Oblivion had a similar idea but was hampered by the fact it was Oblivion&#8230;</p>
<p>Oh yeah, would there be a module that removed dwarfs?</p>
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		<title>By: Elf</title>
		<link>http://www.kiasa.org/2008/10/08/thought-for-the-day-10-2/comment-page-1/#comment-2630</link>
		<dc:creator>Elf</dc:creator>
		<pubDate>Wed, 08 Oct 2008 14:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2008/10/08/thought-for-the-day-10/#comment-2630</guid>
		<description>A badly written PnP module could be made enjoyable with a good GM&#039;s direction, whereas without a GM a badly scripted module stays bad.  That means there is less of a gamble on buying an entirely unknown PnP adventure than there would be for an MMO adventure, and so I suspect there would be a much greater need to rely on reviews or playing through the module initially with MMO adventure modules.

It&#039;s a good idea and could be made to work.  I&#039;m simply not sure that it would be spoiler-free</description>
		<content:encoded><![CDATA[<p>A badly written PnP module could be made enjoyable with a good GM&#8217;s direction, whereas without a GM a badly scripted module stays bad.  That means there is less of a gamble on buying an entirely unknown PnP adventure than there would be for an MMO adventure, and so I suspect there would be a much greater need to rely on reviews or playing through the module initially with MMO adventure modules.</p>
<p>It&#8217;s a good idea and could be made to work.  I&#8217;m simply not sure that it would be spoiler-free</p>
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