Monthly Archives: September 2008

I dreamt a dream the other night

On my way to bed last night, I shoved up a quick Twitter update (I believe this is known as a “tweet”, but I think “twit” works better myself): “To sleep, perchance to dream of activation confirmation e-mails”. This morning, I woke up, and sure enough, in the inbox, a mail saying the WAR beta account was active!

And then I woke up. And I thought “hurray, I’m in the WAR beta! But… I haven’t actually checked my e-mail yet. B’oh, it was just a dream.” So I grabbed my trusty N810, opened my inbox, and… a confirmation mail, hurrah!

And then I woke up. And I thought “huzzah, I’m in the WAR beta! But… I haven’t checked… have I? Or have I…” That was confusing for a while, after a couple of minutes I decided I really was awake, but honestly, I had dreamed about dreaming about WAR beta confirmation e-mails. So I grabbed my trusty N810, and… nothing. Not even an offer for b4rga1n ph4rm4cy.

A quick browse of the old forums suggested people had had some success with making repeated applications, so I thought I’d give it a quick go before heading in to work. With a slightly blurry printed code, I also tried a couple of variations of “B” and “8” and “D” and “O”, just in case. Off for a shower, and after that, an e-mail! From The WAR Team! Woo! Wait a minute… “Registration issue”… “Your code hasn’t been registered”. Hrm. It was one of the backup attempts, with a “B” instead of what I was fairly sure was an “8”. So I filled the form in a couple more times and got dressed. About to head out the door, nothing, so I filled out one last ditch application and shut the PC down. On my way out of the door, the e-mail notification on the N810 started flashing, and… “Registration confirmation”. In the name of Sigmar, it looks like I’m in!

Waiting on Warhammer

So the European Warhammer Online beta didn’t quite go entirely to plan, as covered in far more detail elsewhere (particularly Book of Grudges, doing a splendid job with news and updates, plus cute skunks). It’s a bit of shame, I’d rather hoped to have a bit of a potter around on Sunday afternoon, but such is life.

On the plus side, I got to catch up with a few other things, so some brief reviewlets:

UFO: Enemy Unknown was my main gaming diversion, having just picked it up via Steam, still a wonderful game. No server problems or anything either, though the “fifteen year rule” is possibly a slightly extreme extension of the “three month rule”. I briefly fired up XCom: Apocalypse, but where the gameplay of UFO is somehow engraved in my brain I couldn’t quite remember what all the Apocalypse buttons did, so I’ll leave that until I can be bothered to dig out the PDF of the manual (or possibly the original paper manual, if I still have it in my Pile O’ Manuals).

Doctor Who: Logopolis, recorded from a SciFi Doctor Who weekend a while back. What in the name of buggery sod was that all about? Block Transfer Computation, mumbling weirdos holding back entropy to save the universe, a vital component being a replica of an earth computer circa 1981? Baffling, though enjoyably Doctor-Who-y.

Runaways by Brian K. Vaughn. I still have a big list of comics from the past ten years to catch up on, and somewhere around the top is “everything by Brian K. Vaughn”. Finally got around to the first volume of Runaways, and it was great. The story of a group of teenagers who discover their parents are supervillains, I’d been slightly hesitant about picking it up in case it was a bit Marvel: The Hollyoaks Years, and I really wasn’t sure I’d warm to the characters at first, but a few issues in I was hooked. Really effective ending as well, I’m looking forward to borrowing the second volume to see where they take it.

Praise the Lord and Pass the Ammunition

There is much praising to be done, for UFO: Enemy Unknown is available on Steam for $5 (or with the rest of the XCom games for $15, with 10% off for the first week which slightly offsets the VAT). Much passing of ammunition is also needed, for some of those aliens are tough buggers.

UFO: Enemy Unknown (or X-COM: UFO Defense, if you want to be all American about it) is just fantastic. Fifteen years later it’s still got it; finishing Audiosurf last night after “just one song” (and then another, and then…), the Steam news box popped up with the aforementioned offer, and even though I’ve got four of the five games somewhere (the three “proper” games, and I picked up Interceptor for about 99p in a bargain bin somewhere, played it about twice, never did bother with Enforcer), at that price it seemed rude not to grab ’em. I guess it’s a sign you’re getting older and value time more than money when it’s easier to shell out a tenner than to go hunting around dusty piles of old game CDs. I fired up UFO just to see how it looked (surprisingly good, I thought), then while I was there I figured I might as well allocate a bit of research, and then this UFO turned up so I sent out an interceptor, and, well, might as well go and investigate the crash site…

UFO has a slightly warped difficulty curve. Have you ever watched the old Doctor Who serials, when fearsome alien threats would be confronted by the brave lads of UNIT armed with rifles, the Brigadier would order “five rounds rapid”, bullets would have absolutely no effect on the Ogron/Cyberman/Dalek/Shambling-plant-thing/Plastic-death-beast, and the poor old UNIT chaps would be exterminated/vaporised/heat-ray-ed in short order? That’s the template for early UFO missions. You dispatch your brave lads (and lasses, no discrimination in the workplace of certain death here) kitted out in the finest protective armour the earth has to offer (beige nylon jumpsuits) with the most potent weaponry (the contents of the cutlery draw from the base canteen, plus a couple of rocks to chuck) against space aliens from planet alien space, resistant to just about anything short of a rocket to the head. Even though your team are the most elite soldiers earth has to offer (or possibly some bums who wandered in off the street, it’s hard to tell), they have an average of a 7% chance to hit anything smaller than a barn door more than ten paces away, while the pinpoint accurate aliens pick them off half way across the map with insta-kill weapons. Being turn based, it needs a bit of strategy; on early missions, I’d merrily send everyone roaming across the map without bothering to save enough action points to react during the alien turns, then watch helpless as they were shot, poked, eaten and generally had a pretty bad time of things. Learning from my mistakes, I’d form up a tight phalanx, a bristling hedgehog of firepower ready to meet threats from any direction, until a previously unseen alien lofted a plasma grenade into the middle of everyone and wiped out the whole squad. Once you played a bit, though, the options opened up; kitting out troops as grenadiers (and keeping them well away from the rest of the squad to avoid the fun of arming a grenade one turn, then that soldier getting shot and the live grenade rolling out of his twitching fingers…), the fearsome rocket launchers (avoid trouble with aiming by using a weapon with a massive blast radius! Only really effective when the aliens were standing near walls, though, in open ground the rockets tended to just fly past, off into the nearest town to take out a few civilians you were supposed to be protecting.) House clearing could be especially dangerous, stepping through a doorway behind which aliens could be lurking, but destructible scenery meant a high explosive makeover could create a really lovely open-plan living area. Or dying area, as the case may be. Armed with such techniques, your surviving soldiers would improve between missions, your scientists researched new and devastating technologies, and (with enough reloading of saved games) by the end the roles were almost reversed as you sent out armoured hover-tanks to scout the battlefield while your heavily armoured squad hid behind stuff using mind control powers, lofting multi-waypoint smart bombs and giggling.

So much other great stuff in the game, base building (including the possibility of aliens landing and invading, fighting it out on maps of the very bases you built), storming alien ships, (REALLY OLD SPOILER WARNING!) tracking the threat back to Mars… A truly worthy Best Top 10 PC Game In The World Of All Time Ever. Buy it now! Though if you’ve never played it before, it might take a bit of getting used to.

Supreme executive power derives from a mandate from the masses

After pontificating on guilds last week, and the difficulty of grouping up in some games, this week managed to present itself as a case study.

I’d been trying to go cold turkey from MMOs for a bit, after a minor breakdown when I stopped seeing blonde, brunette, redhead, bandit leader, and just saw the ones and zeroes. It was generally going fairly well, occasional WAR-lapse aside, but after a while, with my immune system at its weakest, a virulent bout of City of Heroes resubscription swept through Twitter, against which I was helpless (scientists found traces of yellow spandex at the site of the outbreak). My main account is on the US servers, and the League of Evil are on the EU servers, so, reluctant to shell out on another parallel subscription, a bit of digging around turned up some trial codes which looked ideal. Ten days would nearly last until the Warhammer open beta, after all, so I now have four City of Heroes accounts: my original US account (still running), an EU trial account (expired, from Van Hemlock’s Operation Cheapseats last year), a second US account (trial only, created using a code I thought might be for an EU trial, but it wasn’t) and a second EU account (finally, success with an EU trial code!)

I’d seen a bit of a chat on the official forums about trial account restrictions that had been put in place since the last Cheapseats freebie, but hadn’t paid an awful lot of attention. Actually getting into the game, though, crikey; you can only talk in Local, Help and Team. It’s like going from mobile phones to cocoa tins connected with bits of string. Only somebody cut the string. About the only way of getting in touch with somebody was to add them as a Global Friend (as they get a confirmation option for that), then hope they figure out your silence indicates you’re on a trial account (no whispers or tells allowed, even as replies) and they invite you to a team. I don’t know what you’re supposed to do with existing global friends, remove and add them again maybe… I believe the restrictions were put in place to stop players being bombarded with spam, but they seem a touch harsh; if trial accounts could at least reply to whispers it would be something, but I guess the chat system doesn’t work like that. Another possible explanation is that creating alts is so much fun in CoH that, without those restrictions, some players could quite happily bounce from trial to trial to trial, creating a new alt every ten days. Anyway, it took all of two minutes to decide that really wouldn’t work for socialising with people (plus I’d created an Assault Rifle Corruptor, but forgot to pick a different gun instead of the stupid default super-soaker, so had to re-roll in any case), so after all that I went back and upgraded the original EU trail account to the full game. What the hell, it’s only money… Just to really drive home the problems with separation in MMOs, the existing character from that account was useless as it was a hero, and everyone else was playing villains, *and* it was on the other UK server. It’s a good job creating characters and running the low level content is fun, and thank heavens for the sidekick system, if not for those the whole exercise would’ve been entirely futile, but once non-trial-account-ed and supergrouped up it’s been great to run around the Rogue Islands with new people, and smash up bus stops and parking meters.

As if that wasn’t quite enough of a case study of The Annoying Thing About Continental And Server Splits In Games, the CoH resubscription virus was followed through Twitter by a dose of WAR-fever, only this time I’ve got the EU Collector’s Edition pre-ordered (and am somewhat reticent about playing on US servers again, for the very reason demonstrated with the CoH business), and others are buying the US version of the game to hook up with GAX peoples. You have to laugh, really; the only thing needed to complete the “Whoops, vicar, there go my trousers!”-like farce would be for one of us to be a vicar. And for somebody’s trousers to go missing. Still, every cloud has a silver lining and all that, and some poking around the Warhammer Alliance forums and other blogs turned up Insult to Injury, a casual, older, Order guild for WAR who seem like a really fantastic bunch, so I think I’m all set for launch now. Just need to try a couple of classes during the open beta to finalise that decision.

As a counterexample to the difficulties of getting together theme, I finally had a free Tuesday evening yesterday (there’d been much vital real-life stuff happening on Tuesdays previously, like Bonekickers) so I hopped on to Guild Wars so say “hi” to the Tuesday N00b Club. I’d just planned to say hello, perhaps get an invite to hang around the guild chat, then wander off and set fire to some monsters in a continuing bid to (a) get to level 20, and (a) figure out what I’m doing in the game. No resubscription, no finding out what continent’s servers I need to be on, pow! In a couple of clicks, I was wandering around the rather plush guild hall. It turned out to be PvP night:
“Have you done much PvP?”
“Have you got a free slot for a PvP character?”
“No (the sum total of my PvP experience up to that point being a couple of years back in the tutorial mission from the original campaign, where you get dumped into a 2v2 encounter whether you like it or not), and maybe” said I. In for a penny, in for a pound, and all that; when I posted last week that levels aren’t vitally important in Guild Wars, I’d entirely forgotten that when you create a character it’s either at level 1 (a “Roleplaying” character, for running around PvE content) or level 20 (a PvP character). Off I toddled, and was soon back with a level 20 Elementalist, ready to do battle. Well, not quite ready to do battle, someone had to explain about creating PvP items, and I hadn’t even looked at the skill bar, so while the rest of the N00bs headed off for a skirmish I got myself set. My usual Elementalist tactics (up to the mighty level 7 I’d achieved as such) were to set fire to stuff, then set fire to stuff some more until it stopped moving, but the default PvP build had most of the stat points put into Air Magic and a few lightning-based skills on the bar as a starter, so I figured I’d stick with that. Looking for something to pad out the rest of the bar, I noticed a few skills mentioned “knock down”, so hoping that was as annoying in GW as in every other game, I stuck ’em in. The actual skirmishes after that are a bit of a blur, I genuinely had no idea what was going on (something to do with flags and towers, it seemed) but following the basic tenets of (i) follow somebody (anybody) on my team, and (ii) USE ABILITIES TO DO DAMAGE, I think I managed to get a few shots in. It was rather fun, and certainly piqued my interest for RvR in WAR, and future Guild War-ing, though I’ll really need to do a bit more reading for the latter so that the titular N00bishness of the Club is slightly more ironic than literally true in my case.

Warhammer Online: The Lost Classes.

There are plenty of MMO blogs out there that have reviewed the various classes available to new players when they take their first tentative steps into the World of Warhammer. Online. Craft. There isn’t much coverage, however, of the classes that Mythic left out of the game; I’m not talking about those classes, such as the Hammerer or Choppa, that were extracted with a precision scalpel, expertly carved out in such a way as to cause maximum outrage on all the Warhammer forums of which, I should note, Mythic has to police and support precisely none.

The person at Mythic who said “Hey, why don’t we not have any official forums, because fans are bound to run their own anyway, and then we can just piggyback off of them for free” has now been set up in their very own room at Mythic HQ, a room made of solid gold, with a golden throne at the centre, where gold fountains routinely shower said person in chocolate and liqueur. And gold.

No, I’m talking about the secret classes that were in the very early alpha release of the game but were quickly removed after initial feedback from testers. So here’s a brief description of some of the lost classes of Warhammer Online:

The Scion of Slaanesh – The Scion was an interesting class, being a representative of the god of seduction, depravity and hedonism they were armed with nothing more than a main-hand whip and a large vibrator in the off-hand. Death at the hands of a Scion was an absolute pleasure and at the same time absolute agony. Alpha testers complained that there was a lack of armour options, which was not strictly true, because since the Scion didn’t wear any armour, or clothing at all, there weren’t many options to be had. The developers pointed out that they had been quite generous with the various body customisation options for the class in compensation for the lack of attire, but testers pointed out in response that there was a bug where the male and female characters had every combination of body options, male and female, all at the same time. The developers said that this wasn’t a bug it was a feature, but nobody was buying it, and the class fell into disuse.

The Dwarf Beer Master – The Beer Master was meant to be a pet class, but it had a twist, the twist being that it didn’t have any pets to speak of. The idea was that the Master would carry around flagons of ale which would act as pets and aid him in combat. Of course, beer isn’t actually sentient or mobile in any way, and the developers had trouble resolving that fact. When he tried to command his pets to attack, the flagons of ale would simply sit at his feet and not move, and with the character being too drunk to realise the problem, he would simply repeatedly yell at the beer mugs to attack until the player was forced to turn the sound off to protect their speakers. The only mobility the pets had was when the Beer Master flung them at his enemies in a fit of inebriated rage, at which point he would realise that the flagon still had precious beer in it and he would charge after it into the midst of the enemy, where he was quickly cut to ribbons because he’d forgotten to put his armour back on after taking a leak behind a nearby Swordmaster earlier in the day.

The Orc Negotiator – A diplomacy-based class, the Negotiator didn’t last too long. Orcs aren’t given much to diplomacy, and thus this class kept chopping the heads off of the other diplomats and then using them as glove puppets in order to conclude negotiations quickly and get back to the fighting.

The High Elf Conscientious Objector – Another diplomacy-based class and the mirror to the Orc Negotiator. Alpha testers complained that the Objector spent far too much time with its head being used as a glove puppet.

The Dark Elf Emolator – A suicide attack class, they charged-up their Emo power bar by contemplating their pale skin and black hair in hand mirrors that they carried around with them, and by singing powerful dirges by The Cure and Jimmy Eat World until they were suicidal enough to attack the enemy head-on. Alpha testers complained about the lack of variation in the black cloth armour, and the fact that there was no character run animation, instead they had to go everywhere at a shambling walk with their head down on their chest.

The Human Bloggerer – A very unusual class, they were armed with nothing more than a quill and a sheaf of vellum. They protected their allies by generating huge walls of text that the enemy could not bypass without siege engines, and they attacked by writing scathing reviews of the other classes’ prowess in combat and the bedroom. They also had a powerful debuff where they would speculate on a specific class being nerfed soon by the developers. Alpha testers complained that the class was a lot of fun to start off with, but soon became too much effort for most players to be bothered with. Mythic suggested a skald-like class instead, the Podcasterer, but it was quickly shelved when they realised that it had balance issues; you could only hear it in one ear.

So there you have it, a few of the lost classes of Warhammer. Remember them well, for their existence was brief, broken and bizarre.

Pleasure in the job puts perfection in the work.

Apparently NCSoft is adding day jobs for heroes and villains in update 13 for the City of Heroes/Villains franchise.

Is it just me that pictures a bunch of hideously over-muscled heroes crouched over tiny desks like Mr Incredible in The Incredibles, all tapping away at keyboards, writing blog posts, browsing their super group forums and pondering over spreadsheets showing their latest character build? Because that seems to be the day job of many MMO players, from what I’ve seen of the united federation of MMO bloggers.

And as for villains with a day job? By day Dr. World-Eater arranges flowers in his small boutique on Pleasant Boulevard, The Beastmaster owns a small pet hotel and Croznar the Slayer of Innocents works at the till in a fast food restaurant.

Playing for Achievements

I like a good Achievement, me. I think it was the City of Heroes badge system that crystallised it; Achievement-y elements had certainly been a feature of games previously, like medals or promotions based on mission performance in flight simulators, and in the Grand Theft Auto 3 series I’d always studiously collect hidden packages or similar for in-game benefits, but CoH badges were really the first thing I collected for the sake of collecting. There are a few Accolades that confer a tangible benefit, but other than that there’s not much reason for having three hundred badges other than to say “Woo! I’ve got three hundred badges!” With XBox Live really cementing capital-A “Achievements” in the “doing stuff in games” sense (to the point that “Achievements” in Wikipedia redirects to the Gamerscore section of “XBox Live”) they’re popping up a lot more in PC games now, Team Fortress 2, Audiosurf and Mass Effect being three recent examples that spring to mind.

Having completed one run-through of Mass Effect including just about every side-quest I could find, I picked up quite a few achievements: all the general plot missions, level 50, the Paragon achievement for being a generally nice chap, completing 75% of the game etc. I’d carefully rotated all four weapon types to get the 150 kills achievement for each. It’s a splendid game, and I was quite getting into the combat, so I thought I’d take another run at it, make a couple of different choices along the way to see if the plot changed at all, and grab a few more achievements. I rolled a Sentinel, to pick up the Biotic-use achievements, and set it to Hardcore difficulty level, which so far I’m not having too many problems with (I ought to check in case I thought I’d set it to Hardcore, but actually left it on Medium…) The new character is called Bastard Shepherd. Not “Bastard” Shepherd, it’s not a nickname or anything, no, he was christened Bastard, and in a shining example of nominative determinism is attempting to rack up maximum Renegade points. So far this mostly involves shooting whoever I’m talking to: an NPC has surrendered, claiming they were under mind-control when they attacked you? “I don’t trust you!” *BLAM* A cell full of prisoners who’ve had their minds wiped? “It’s a kindness, really” *BLAMBLAMBLAM* One of the crew has second thoughts about the mission? *BLAM* Even though it’s just a bunch of pixels, I actually feel quite bad about making a lot of those choices, I’m not sure if that’s a sign that I’m far too invested in something that’s only a game, or just confirmation that I’m not really a sociopath who’ll gun anything down that gets in the way.

Finishing off this second playthrough should net the “Complete Mass Effect twice” and “Complete Mass Effect on Hardcore difficulty” achievements, but I don’t think I’ll go for broke and play through the whole thing twice more, on Insane difficulty, just to round out every “finish the game mostly using this NPC” achievement (I’d chopped and changed too much the first time to qualify, apparently). It’s good that they’re there, as per a previous post optional additions are a much better way of prolonging gameplay than mandatory crazy-difficult bosses or missions. Some achievements don’t seem like such a good idea, though; news from WoW suggests there’s going to be a whole bunch of “first to…” achievements, which seems pretty odd behaviour to encourage; raid boss kills, I can see that, there’s already fierce competition over world and server firsts, and it takes a prolonged effort to get a group geared and trained for the dungeon. But first to level 80? That’s surely just an incentive for account sharing or crazy not-entirely-healthy marathon play sessions. You could say “people are going to race to 80 anyway, why not give them a title?”, but to delve into the wildly inappropriate analogy for a moment, you could say people are going to drink to excess anyway, why not hand out a t-shirt for the first person to down 20 pints of snakebite in a pub? What else, achievements for ganking 1000 players at least 20 levels below you? Maybe our biting satire wasn’t quite as bitingly satirical as we thought… First to 450 in each tradeskill I can sort of respect as a logistical exercise in calculating the necessary raw materials, amassing as much as possible before the expansion hits, then engaging in a furious craft-off in the bank, rivals staring intently at each other as piles of unwanted belts, boots and hats build up around them… And first to level 80 on a heavily populated PvP server, I’d quite like to see the almighty ruck in the final zone if each side has a candidate for the title, waves of level 70s flinging themselves into futile combat just to slow the other side down a bit. Still seems like an awful lot of effort to expend in the first week (day?) of the expansion’s release, when it’s hardly as if anyone’s going to need any extra incentive to be playing.

Fraud and falsehood only dread examination.

Hush, and venture in quietly dear reader, you have stumbled upon Melmoth as he rests his weary head and escapes from the troubles of the world. However, through the magic of modern day blog technomagy we can, unseen, ride pillion upon his very thoughts. Hark and listen, as we travel through the dark pits of his maladjusted mind:

<Wobbly wavy dream sequence>

Examiner: “Mr Wimplebottom?”

Mr Wimplebottom: “Yes, that’s me.”

Examiner: “Hello, I am to be the examiner for your test, are you ready to go?”

Mr Wimplebottom: “Ah, er, yes, I think so.”

Examiner: “Very well, if you’ll follow me outside and we’ll get underway shall we?”

<Outside>

Examiner: “Right, Mr Wimplebottom, before we get underway I just need to take you through a few formalities.”

Wimplebottom: “O..ok”

Examiner: “You are Clarence Aubrey Wimplebottom of 23a Cuckfock Lane, Fartingberry?”

Wimplebottom: “Yes, that’s me.”

Examiner: “Excellent. And you are aware that it is a criminal offence under article 3.14 of the Muhmohway Code to undertake this test on behalf of another person.”

Wimplebottom: “Yes.”

Examiner: “Very good. Before we head out, I just need you to stand over here, and read for me the name of that character standing over there.”

Wimplebottom: “The large orc warrior with the purple fedora?”

Examiner: “Yes, that’s the one”

Wimplebottom: “Uh, eff you en kay one enn four tee zero arr”

Examiner: “Good. Ok Mr Wimplebottom, if you’d like to take me to your character, we’ll get underway shall we?”

Wimplebottom: “It… it’s the paladin over in the corner there.”

Examiner: “Very well, lead on.”

<Seated on the shoulders of a paladin>

Examiner: “All set?”

Wimplebottom: “Y..yes.”

Examiner: “There’s no need to be nervous Mr Wimplebottom, just take your time and remember what you’ve been taught by your instructor and you’ll be fine. Now, in your own time, if you could take as out of the test centre, and as we approach the town centre I’d like you to look for a group at the first opportunity.”

Wimplebottom: (in the trade channel) “LFG 4 QST AN STUFF !!!!111”

Examiner makes a note on his clipboard.

Wimplebottom: (glancing sideways at what the examiner is doing) “Oh. Oh darn it. Sorry. Sorry! I know this, it’s just… I’m very nervous.”

Examiner: “Everyone is nervous Mr Wimplebottom, just try to relax and remember what you’ve been taught.”

Wimplebottom: (in the looking for group channel) “Hello, I’m a level five paladin, looking for a group to the Forest of Doom. I have several quests there including [That’s Not My Chastity Belt] and [The Dark Hedgehogs of the Deathening] and I would like to find some like-minded adventurers to join me on my quest.”

Examiner makes some notes on his clipboard while nodding approvingly.

Wimplebottom breathes a sigh and relaxes.

<Later, travelling through the Forest of Doom>

Examiner: “Ok, Mr Wimplebottom, when I tap your paladin on the shoulder pads, thus, I want you to perform an emergency heal of a fellow adventurer who is in danger without them having to ask for aid.”

<Later, questing with a group in the Dungeons of Davina Darknickers>

Examiner: “At the first opportunity, I’d like you to pull your character over and then perform a full party buff with the appropriate buffs according to class.”

<Later, while soloing in the Dessert Sprinkle Desert>

Wimplebottom: “Oh great, there’s another person doing their test here and they need the same quest mobs that I do. I always have trouble remembering what to do here.”

Examiner looks ahead and remains silent.

Wimplebottom: “Oh yes, it’s his right of way because he was in the area first, but I can merge from the outside if I indicate to him my intentions and he waves me through.”

Wimplebottom: (whispering to other adventurer) “Hello, are you on the quest [Defeat 100 Token Sprinkle Toads, Just Because]? If so, may I join you? I’m sure we will be able to complete the quest quicker together.”

Examiner gives an approving smile.

<Later, back at the Test Centre>

Examiner: “Right Mr Wimplebottom, if you’d like to park your paladin in a safe place and log out.”

Wimplebottom looks anxiously at the examiner.

Examiner: “I’m happy to tell you Mr Wimplebottom that you have passed your test and have qualified for your character license.”

Wimplebottom breathes a huge sigh of relief and beams with joy.

Examiner: “You had a few minor fails. You ran through several populated areas whilst jumping and spinning around and generally acting like an arse. There was also the incident with the mining node and the person fighting a mob beside it.”

Wimplebottom: “I know, I shouldn’t have taken it, I just assumed they didn’t want it.”

Examiner: “Assumption is a dangerous thing Mr Wimplebottom; there are rules for a reason. Other than those two failures and the fact that you had several occasions where you typed in all capital letters…”

Wimplebottom: “That was an accident, I did apologise!”

Examiner: “Mr Wimplebottom, you were holding down the shift key while typing, and you apologised when you remembered that you were on your test. Anyway, as I said, these minor failures were not enough to fail you overall, so you are deemed qualified and responsible enough to take your character out into the game world on your own. Congratulations.”

Wimplebottom: “Thank you!”

Examiner: (scribbling on the clipboard) “If you will take this assessment form into the main office and present it along with your temporary license, they will issue you with your full license. Good day to you Mr Wimplebottom.”

<Wobbly wavey dream sequence>

Remarkable!

So there you have it, dear reader; Melmoth sleeps ever on in his wonderful weird world of MMO character driving examinations and chocolate coated slippers, but we must leave this sphere of unawakening and travel elsewhere, for to stare into the mind of Melmoth is to stare into the lemon-scented abyss of rotisserie madness.

Fare thee well!