Daily Archives: May 20, 2008

You should’ve seen the one that got away…

There comes a time in every new MMOG when you’ve created your character, deleted them, re-created them again with slightly different facial tattoos, run through the tutorial, gone back and re-rolled a different character class, run through the tutorial again with them, decided you preferred the first character, re-logged back in to them, got out of the initial single player tutorial area, found the /friend command (hint: for Age of Conan, it’s (obviously) /cc addbuddy , or there is an “Add by name” button, but it’s in the Players/Groups window rather than the Friends window), sent a message to your friend, found out where they are, found out where you are, managed to negotiate yourselves to the same location, in the same instance, and then it’s time for the traditional MMOG greeting: trying out every funny-sounding emote in the list (starting with /hi, /hail, /wave etc., and building up to anything vaguely insulting).

Age of Conan is slightly finicky to start with, needing you to type /emote greet rather than just /greet (I think, unless anyone knows of any shortcuts). Usefully, tab completion works with slash commands, so /em (tab) (tab) completes the emote command, then pulls up a full list of available emotes. One curious aspect is some emotes are appended with _m and _f, which seems to indicate they’re only available to male or female characters; if that’s the case, there’s no dancing for hulking (male) barbarians, or flirting, or clapping excitedly, whereas females don’t get to cheer, scratch their arm, or be apprehensive.

Anyway, bumping into Melmoth the other night, after a quick /emote greet, it was on to the fun stuff. /emote vomit naturally provided hours of enterainment, as did /emote bearhug and /emote embrace, particularly trying to get the aim right. The epic jewel slotted in the crown of Conan emotes, though, are the fish series of /emote smallfish, /emote mediumfish_m and /emote hugefish_m. These, as you could possibly deduce, cause your character to hold up their hands indicating the size of a small, medium, or indeed huge fish, the latter being particularly impressive as you fling your arms wide to convey just how huge the fish was. Frankly, there wasn’t any need to proceed further through the list, as there is literally (in the Kermodean sense, which is “not literally, actually the opposite of literally”) no situation for which /emote hugefish_m is not perfect. Greeting the rest of your party? /emote hugefish_m! Celebrating a victory? /emote hugefish_m! Roleplaying entering an inn, being wary of those around yet confident of your own abilities? /emote hugefish_m!

There is, of course, one exception to the rule, left as an exercise for the reader to work out; suffice to say it involves griefers or other malcontents, an estimation of certain lengths and the /emote smallfish command (note to Funcom: tinyfish could be handy if you’re ever adding more…)