In between defeating demons – I should point out that down here in the Inferno we don’t condone banishing our own, but, well… Bat’Zul was kind of an arse, always getting really drunk at the end of century parties and trying to shag the boss’s wife. So he had it coming. – and running amok with my druid in World of Warcraft, I’ve managed to sneak in a little time with the zestily named Orange Box.

There’s not a lot of point in reviewing said item when Zero Punctuation can do so with much greater finesse. And much faster too, as it appears that the man does not actually breath air as the rest of us do, but perhaps has a small gill or gland that absorbs air through a form of osmotic reaction and stores it in a small sack under his chin, thus feeding the life-giving gas to his body without him having to interrupt his verbal deluge. I imagine something akin to a bagpipe and it’s constituent apparatus, but in a form that only Terra Mater could devise in her eons long evolution of the shape of all things.

Having completed Portal in a couple of hours (and savoured every minute of it) I moved on to trying out Team Fortress 2. I played the original way back in the day and enjoyed it tremendously, and so it was with fevered anticipation that I awaited the new edition, especially as folk such as those at RPS had given it the two thumbs up, special edition, OMG! OMG! OMG! coverage. Suffice it to say that I really enjoyed the game, and if anyone out there ever wants to know what is meant when MMO bloggers talk about ‘polish’ in a game, if some outsider wants us to quantify and qualify exactly what is going through our heads when all the outsider can think of is a bunch of game developers whipping out the Mr Sheen and a duster and buffing the game CDs to a furious shine, then TF2 is pretty close to a perfect representation, in my mind. They have taken the concept of “The Incredibles meets Team Fortress Classic” put them in the blender of game implementation and created a perfectly smooth and deliciously fruity cocktail of team orientated game play.

Anyway, the reason for my posting – and believe it or not it wasn’t to waffle asininely for three paragraphs about random things – was that having played both TF2 and City of Heroes in recent days, and with the very obvious doffing of the proverbial hat to The Incredibles by the simply jaw-droppingly pretty graphics of TF2, I realised what needs to be done: while Sony Online Entertainment grafts away at a DC Universe, and Cryptic crafts a successor to City of Heroes in the Marvel Universe, some enterprising developer needs to create an Incredibles-a-like MMO. It’s already been demonstrated that the graphical look and feel of the Pixar film can be captured in a game in such a way as to make grown men weep with joy. Well ok, me, it makes me weep. And what could be more fantastic, incredible if you will, than being able to play comically over the top super hero characters in a setting like Metroville, where the whole thing lends itself to a light hearted and child friendly environment, but which can have the subtle and cleverly layered adult jokes and nods to ‘real’ comic super hero conventions that the film does.

The Incredibles MMO, it would be… would be…. hoom, hrum, I know there’s an appropriate adjective but incredibly it has escaped me for the moment.

Posted by Melmoth at 6:40 am